Monster Hunter Generations Key Quests Reddit

Published 6:34 PM EDT Aug 4, 2016

Visit our Monster Hunter Generations Ultimate database at. Key Quests Prowler Prerequisite Quests Monsters. Mount and topple monster 5 times: 120HRP 240pt. Search Monster Hunter Generations Ultimate English. Mount and topple monster twice: 60HRP: Key. Alas, Astalos Again.

Technobubble covers games, gadgets, technology and all things geek. Follow Technobubble poobah Jason Hidalgo’s shenanigans on Twitter @jasonhidalgo

As Monster Hunter’s only living weapon, the Insect Glaive needs some extra TLC.

Aug 28, 2018  Monster Hunter Generations Ultimate (MHGU) and its previous game in the series. In this handy guide, we have listed exactly what Arts and Styles are. MHXX: Hunters Hub Key Quests. History Talk (0) Share. The Loop (Games) Do you like this video? 1 Low-rank Quests (1-3★) 1.1 HR1 Hunters Hub Key Quests. Monster Hunter Wiki is a FANDOM Games Community. View Mobile Site.

That's because in addition to upgrading its staff, the Insect Glaive set also requires users to feed its other half — a bug called the Kinsect — in order to reach its true potential.

When the Insect Glaive first came out in Monster Hunter 4, however, upgrading its bug was akin to Monster Hunter rocket science. For every stat you boosted via feeding, or example, you downgraded another one, requiring the kind of thought and work that was rarely seen since Monster Hunter Tri allowed you to mix and match Bowgun pieces.

The good news for Monster Hunter Generations, however, is that leveling up the Insect Glaive is now more streamlined. Yes, you still have to feed and level up your Kinsect in addition to the upgrading the staff itself. But things are a lot more straightforward now without requiring as much math with the feeding process like before.

The process currently involves three steps in your “Upgrade Equipment” menu from the Smithy:

  • Upgrade Insect Glaive
  • Upgrade Kinsect
  • Feed Kinsect

The first option is essentially a straightforward weapon upgrade for the staff, requiring a certain set of materials just like other weapons. The last two requires more forethought and tie into each other, affecting whether you have a weapon that emphasizes speed, power, stamina or a more balanced mix of all three. Before you can upgrade your Kinsect, you first need to feed it enough Power, Speed or Heavy Jelly items to level up one of the aforementioned stats three times. Regular Jelly items boost a stat by one point but you can acquire stronger versions (combining a regular Jelly with a Larval Extract, for example, results in “+” version) that can boost stats anywhere from 5 points to a full 10 points, with the latter equating to one whole level boost. You can acquire Jelly from harvest points in the field or via trading with Neko or Chamberlyne as you progress in the game. Ordering Jelly from either cat Trader also can occasionally yields Larval Extract as well. Once you’ve fed a Kinsect enough, all the Jelly items get grayed out and you can now upgrade the Kinsect itself.

Quests

Depending on your level and which stats you invest in, you can evolve your Kinsect into different insects. Below is the full set of Kinsects you can aim for and the mats you need to level up your bug based on the official Japanese Monster Hunter X guidebook.

Tier 1

BASE: Culldrone and Mauldrone

  • Level 2: Huskberry x3, Worm x3
  • Level 3: Monster Bone S x2, Needleberry x6
  • Level 4: Monster Bone (L) x1, Exciteshroom x3
  • Level 5: Monster Bone+ x2, Exciteshroom x5
  • Level 6: Monster Keenbone x1, Dragon Toadstool x2
  • Level 7: Monster Hardbone x2, Dragon Toadstool x1
  • Level 8: Hyper Monster Bone x2, Dragon Toadstool x2

— Every staff starts out with one of these two bugs, which do not feature any extra effects. The Culldrone is a cutting type while the Mauldrone is a pummeling type. Other bug paths become available from either Level 3 or Level 6.

Tier 2

Hunter

BALANCED: Elscarad and Arginesse

* Evolves from Culldrone or Mauldrone

  • Level 6: Monster Keenbone x1, Dragon Toadstool x2
  • Level 7: Monster Hardbone x2, Dragon Toadstool x1
  • Level 8: Hyper Monster Bone x2, Dragon Toadstool x2

— My personal favorites. Technically, these should be Tier 3 Kinsects but I'm putting them up here since they evolve from the Base bugs. Available at Level 6, these bugs require Power 6, Weight 6, Speed 6 to unlock. These are the bugs to get if you value extended Triple Up time and all-around performance. They extend Triple Up duration by 1.5 times from 60 seconds to 90 seconds when you get red, orange and white essence at the same time. It also grants a Wide Range effect when hunting with other Insect Glaive users by sharing essence effects with them. Non-Insect Glaive users also benefit from your green essence. The effects are:

  • Red essence: 1 minute, Attack +5
  • White essence: 1 minute, Affinity +10
  • Orange essence: 1 minute, Defense +5
  • Green essence: Recover 15 HP

These bugs also get a 5% increase in Power, Weight and Defense with no penalties.

POWER: Alucanid and Foebeetle

* Evolves from Culldrone or Mauldrone

  • Level 3: Monster Bone S x2, Might Seed
  • Level 4: Monster Bone (L) x1, Might Seed x2
  • Level 5: Monster Bone+ x2, Might Seed x3
  • Level 6: Monster Keenbone x1, Might Seed x5
  • Level 7: Monster Hardbone x2, Demondrug x2
  • Level 8: Hyper Monster Bone x2, Mega Demondrug x3

Outlook mac 2011 product key generator. — These are available at Level 3 once a bug reaches Power 3. The bugs gain a 10 percent boost in Power from the base form but a 10% penalty to Weight and a reduction in range. Also receives +10 Attack after acquiring red essence.

WEIGHT: Rigiprayne and Ladtarge

* Evolves from Culldrone or Mauldrone

Monster Hunter Generations Ultimate Required Quests

  • Level 3: Monster Bone S x2, Adamant Seed
  • Level 4: Monster Bone (L) x1, Adamant Seed x2
  • Level 5: Monster Bone+ x2, Adamant Seed x3
  • Level 6: Monster Keenbone x1, Adamant Seed x5
  • Level 7: Monster Hardbone x2, Armorskin x2
  • Level 8: Hyper Monster Bone x2, Mega Armorskin x3

— These are available at Level 3 once a bug reaches Weight 3. The bugs gain a 10 percent boost in Weight from the base form but a 10% penalty to speed. Also receives +10 Defense after acquiring orange essence and replenishes 10 HP from green essence.

SPEED: Windchopper and Gullshad

* Evolves from Culldrone or Mauldrone

  • Level 3: Monster Bone S x2, Frog x2
  • Level 4: Monster Bone (L) x1, Popfish x3
  • Level 5: Monster Bone+ x2, Whetfish x3
  • Level 6: Monster Keenbone x1, Pin Tuna x4
  • Level 7: Monster Hardbone x2, Ancient Fish x2
  • Level 8: Hyper Monster Bone x2, Speartuna x2

— These are available at Level 3 once a bug reaches Speed 3. The bugs gain a 10 percent boost in Speed from the base form as well as an increase in Range. Power, however, is reduced by 10%. Also receives +15% Affinity after acquiring red essence.

Tier 3

POWER 1: Monarch Alucanid and Carnage Beetle

* Evolves from Alucanid and Foebeetle

  • Level 6: Monster Keenbone x1, Demondrug
  • Level 7: Monster Hardbone x2, Demondrug x2
  • Level 8: Hyper Monster Bone x2, Mega Demondrug x3

— These are available at Level 6 once a bug reaches Power 10. The bugs gain a 20 percent boost in Power from the base form and 30% reduction in charging time but also a 10% penalty for Weight and a reduction in Range. Also receives +10 Attack after acquiring red essence.

POWER 2: Empresswing and Bonnetfile

* Evolves from Alucanid and Foebeetle

  • Level 6: Monster Keenbone x1, Might Seed x2, Exciteshroom x3
  • Level 7: Monster Hardbone x2, Demondrug x1, Exciteshroom x5
  • Level 8: Hyper Monster Bone x2, Mega Demondrug x2, Dragon Toadstool x1

— These are available at Level 6 once a bug reaches Power 3, Weight 5 and Speed 4. The bugs gain a 20 percent boost in Power from the base form and 30% but also a 10% penalty for Weight and a reduction in Range. Also receives +20 Attack after acquiring red essence, which also lasts 40% longer.

WEIGHT 1: Cancadaman and Ladypavise

* Evolves from Rigiprayne and Ladytarge

  • Level 6: Monster Keenbone x1, Armorskin x5
  • Level 7: Monster Hardbone x2, Armorskin x2
  • Level 8: Hyper Monster Bone x2, Mega Armorskin x3

— These are available at Level 6 once a bug reaches Weight 10. The bugs gain a 20 percent boost in Weight from the base form but also a 10% penalty for Speed. Also receives +20 Defense and Earplugs after acquiring orange essence.

Monster Hunter Generations Key Quests Reddit 1

WEIGHT 2: Fiddlebrix and Arkmaiden

* Evolves from Rigiprayne and Ladytarge

  • Level 6: Monster Keenbone x1, Adamant Seed x2, Exciteshroom x3
  • Level 7: Monster Hardbone x2, Armorskin x1, Exciteshroom x5
  • Level 8: Hyper Monster Bone x2, Mega Armorskin x2, Dragon Toadstool x1

— These are available at Level 6 once a bug reaches Power 4, Weight 3 and Speed 5. /generate-ssh-key-for-github-help.html. The bugs gain a 20 percent boost in Weight from the base form but also a 10% penalty for Speed. Also receives +10 Defense after acquiring orange essence, which also lasts 30% longer. Green essence restores 20 HP.

SPEED 1: Grancathar and Bullshroud

* Evolves from Windchopper and Gullshad

  • Level 6: Monster Keenbone x1, Glutton Tuna x3
  • Level 7: Monster Hardbone x2, Ancient Fish x2
  • Level 8: Hyper Monster Bone x2, Speartuna x2

— These are available at Level 6 once a bug reaches Speed 10. The bugs gain a 20 percent boost in Speed from the base form, extended Range and a 30% reduction in charging time but also a 10% penalty for Power. Also receives +30% Affinity after acquiring white essence and extends duration of Red + White “Double UP” time by 20 seconds.

Monster Hunter Generations Key Quests Reddit Online

SPEED 2: Pseudocath and Whispervesp

* Evolves from Windchopper and Gullshad

  • Level 6: Monster Keenbone x1, Pin Tuna x2, Exciteshroom x3
  • Level 7: Monster Hardbone x2, Ancient Fish x1, Exciteshroom x5
  • Level 8: Hyper Monster Bone x2, Speartuna x1, Dragon Toadstool x1

Monster Hunter Generations Key Quests Reddit 2

— These are available at Level 6 once a bug reaches Power 5, Weight 4 and Speed 3. The bugs gain a 20 percent boost in Speed from the base form, extended Range and a 20% boost to Elemental attacks but also a 10% penalty for Power. Also receives +15% Affinity after acquiring white essence.

Published 6:34 PM EDT Aug 4, 2016

Monster Hunter Generations Ultimate (MHGU) and its previous game in the series, Monster Hunter Generations for the Nintendo 3DS, changed up the combat in Monster Hunter by introducing a brand new featured called Hunter Styles and Hunter Arts.

MHGU has introduced two new Styles, bringing the total amount to six. But what are Styles and Arts? How do they change the core gameplay?

In this handy guide, we have listed exactly what Arts and Styles are, as well as how you can unlock more. Next time you head into the hunt, you can have the best advantage possible to come out alive.

Monster Hunter Generations Key Quests Reddit Free

Hunter Styles

There are a total of six different Hunter Styles to choose from, all with their own advantages, disadvantages, and play-styles.

If you don’t like a Style after using it, or just want to change to a different one, you can change your Style at any time in the Prep Box in your bedroom, right next to the bed.

Guild Style: Allows two Hunter Art abilities to be used. It is a defensive style of fighting and is a good Style for adapting to any situation. Basically the classic Monster Hunter style of fighting.

Striker Style: Allows three Hunter Art abilities to be used. Simple to handle and allows Arts to be to be charged up quicker, so the style is perfect for anyone who wants to constantly rely on their Arts.

Aerial Style: Can only use one Hunter Art ability. Gives Hunters the chance to use a unique Aerial Dodge to jump onto monsters or to propel you safely into the air. Perfect for mounting monsters.

Adept Style: Can only use one Hunter Art ability. This Style is all about waiting until the last moment to evade and counter attack/guard a foe. Gives you the option to use Insta-Moves which are difficult to pull off but satisfying to use.

Valor Style: Can only use one Hunter Art ability. The first of two new Styles added to MHGU. Gives you the chance of landing a series of attacks that build up a meter to enter Valor State. Filling this meter opens up new evasive maneuvers and powerful weapon combo.

Alchemy Style: Allows three Hunter Art abilities to be used. A new Style added to the game. Alchemy is a support Style that is used to create field items on the fly during combat which can heal or offer supportive buffs to your team.

Hunter Arts

Hunter Arts are special moves that you can perform when on a mission. They include powerful attacks, counter-attacks, ways to heal yourself, and evasion moves.

You can select a number of Hunter Arts at the Prep Area or in your home and can use them by filling the Art Gauge during a hunt by using basic attacks. You then have to activate them either with the touch screen or by pressing a directional button on the Joy-Con.

Hunters can also unlock different kinds of Hunter Arts by completing certain missions and quests. You can also collect new Arts by talking to the Master of Style in Bherna. These arts could be general abilities that anyone can use or will be specific for each different weapon type.

It’s up to you to mix your Arts to find the best combination of special moves to help you progress through the game.